DM Chat – Behind The Screen And The End Of The Hiatus

I’ve got quite a bit of news for you today.

First off, I have decided to rebrand the DM Chat. Going forward, DM Chat will now be Behind The Screen. I chose to do this for a few reasons. The idea of this being a DM Chat doesn’t really fit the topic. There’s no back and for chat going on, and nothing I talk about is related to DM’ing. The DM Chat has always been a behind the scenes look at the Adventures in Erylia podcast for me to share news and announcements. So I have chosen to move to the play on words, Behind The Screen. I also made this change because I would like to be able to use DM Chat in the future for something that actually fits that name. There are no plans for this currently, but I want the option available.

My next bit of news is that we are now officially wrapped up on the campaign we had been playing. We are taking a weekend off to give me time to prep for the relaunch with Arc 2 of the Mieveht Story. We are planning to record our first episodes for that on the weekends of September 9th and 16th. This should give me time to edit in time for the big reveal.

The biggest piece of news for this whole hiatus is finally here. We have a date for the relaunch. We will be clearing the feed once again for our relaunch on September 30th, also known as International Podcast Day. Once I realized that the timelines would match up, I just had to push for us to be able to launch during the world wide celebration of podcasts. With the schedule we have set right now, we are planning to relaunch with, our new intro, the Mieveht night watch, and 2-3 episodes of the new arc.

If you missed it, check out my review and write up for D&D Beyond.

Thank you for bearing with us during this hiatus.

D&D Beyond – A New Way To Play


First Impressions

When I first heard about the upcoming D&D Beyond platform on reddit, I was really excited for it to come out. Finally, there was going to be an official, legitimate, way for players and dungeon masters to get digital copies of their books. I know there have been other ways to get the D&D content in digital form, either via Roll20 or Fantasy Grounds, which I learned about from Dungeons and Randomness. Since we play in person, I wasn’t very excited about investing into a virtual tabletop just to gain digital access to the rules.

As a group, we own multiple copies of the core books, as well as the supplemental mechanics books. However, once D&D Beyond launched last week, I was excited to jump in and buy the core books. While they were on sale, I added the Players Handbook, the Dungeon Master’s Guide, and the Monster Manual, as well as the Masters tier subscription. Chris, also went ahead and bought Volo’s Guide to Monsters, since a few of the players use material from it. Right now, this is all of the content we have access to on D&D Beyond. Overall, I am happy with the service, though it could use some improvements. Read on for an overview of how D&D Beyond works, as well as some things I have learned along the way.

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New Website Is Live!

Originally, this weeks blog post was going to be quite different, I was going to be talking about the newly launched D&D Beyond. However, at the beginning of the weekend I got my quarterly bonus from work that was going to fund the hosting for our new website. Due to this, I have spent all weekend learning how to get a website up and running. It’s always sounded pretty simple, but going in blind was definitely a new experience for me.

Right now, things are fairly barebones and there isn’t much of a difference from the old site. One of the biggest reasons I wanted to have our own install of WordPress however, was to have access to the sites CSS. Now, I’m not a web designer by any means, but I do have enough experience with editing CSS to figure out how to make some of the changes I wanted to make. The main changes to the site design are the background to posts and widgets that made it possible to add in the parchment background without making things impossible to read, as well as the red accent color.

Now that the website has the same look as the old website and the content is ported over, I’ll be spending some time in the coming weeks to add and learn some plugins. Right now the main plugins being used are Pretty Link Lite,  Yoast SEO, and Widget CSS Classes. For anyone else getting a website started:

  • Pretty Link allows you to make custom links, like, that are easier to remember, and trackable.
  • Yoast SEO gives you tips on improving your SEO.
  • Widget CSS Classes lets you easily assign a custom CSS class to a widget, which helps a ton when doing some custom CSS work on your theme.

The next highest priority goal for me is getting PowerPress set up. From everything I’ve heard, it should be pretty simple. But because we are hosting our media on PodBean, I have to get used to the new workflow and also make sure I don’t mess anything up for the RSS, like I did with Google Play Podcasts when I redirected the domain last time. I also want to get the fonts back to what they were on the site, but so far I haven’t had any luck with that, and it’s a pretty low priority change.

If you run into any issues, bugs, or have any feedback, send us an email at

DM Chat – Relaunch Update, Recap Changes, and Joining Instagram

This is a pretty short update because there hasn’t been a lot that has changed since the last update. Currently, we are looking at a relaunch date towards the end of September due to current scheduling, and having to learn how to edit an episode with the new recording style. Some changes have been made about how we will handle the recap of the first arc of the Mieveht Story. The recorded episodes are available on our Patreon for only $1 if you want to listen to the actual game play and get the full story, otherwise there will be a short episode that introduces the characters and gives only the important events on the first arc. We just finished up the first arc of the Erylian Epic, so we are currently in full relaunch mode to get the show ready to come back, new and improved. We have also joined up on Instagram. We will be trying to work on taking more pictures during our sessions to post on there, especially any particuarly funny shenanigans. Lastly, I am looking for some feedback on blog topics to write about over at You can email me at to tell me if you’d like me to write about my thoughts on D&D Beyond, my first renaissance faire experience, the first wave alpha launch of DungeonFog, or my World Builder’s Journey.

[Lore] The Grand City of Mieveht

Since our first campaign takes place in Grand City of Mieveht, you might want to know a little bit about the area that the players will be in. These lore posts will be a way to learn about people, places, and things in the world of Erylia that would be fairly common knowledge within the setting, as well as tease some things that are more unknown.

Mieveht is a city that is a region in and of itself. It rests on the tip of Syvahl atop a plateau bordering the Southern Sea, and is the largest city on the continent. It would take someone over a day just to walk from one end of the city proper to the other and they could find almost everything they’d need along the way. Outside of the city proper there are farms and mines that extend outward to Mieveht’s three gates. Each gate is a smaller town that connects Mieveht to the rest of Syvahl along main roads and is a place for weary travelers to rest, resupply, and get news about what is going on within the city. They can also arrange some accommodations for themselves in the city, like booking a room at an inn in the city or scheduling an appointment with one of the craftsmen.

The city proper is divided up into many districts. Some districts are strictly separated from one another by a wall with only a few guarded gates to move between districts, while others blend together and are only really split based on the districts main function. The Commons is the outermost district within the wall of Mieveht and is the residential district that houses the free working class. It is the largest of the cities districts, spanning almost the entire width of the city and takes up almost half of the city. A wall separates The Commons from all of its neighboring districts. Kaizen, bordering on the eastern side of The Commons, is the main craftsmen and processing district. Farmed goods, timber, stone and ores, and other raw materials enter the city in Kaizen, where they are stored and distributed out for use in keeping the city fed, supplied, and maintained. Lahthrin, to the north of Kazien, is where most of the hard labor takes place. It is only loosely connected to the city proper, and is dedicated to mine shafts as well as forests that are replanted in rotation to keep a stock of wood and stone for the city. In the center of Mieveht is the Cyrin district, one of the busiest and most bustling districts of the city. The main roads into Mieveht all converge in Cyrin. Cyrin is a huge marketplace, with shops to buy, trade, and sell goods of all kinds. Some of Mievehts largest and most extravagant inns and taverns are in Cyrin, as well as churches to all of Syvahl’s major deities. West of Cyrin, and south of The Commons, lies the Thelnea District. Thelnea is full of mansions and small castles, home rich nobles, emissaries, and the wealthiest of merchants. The final, southernmost district of Mieveht is Hyrciin, home to the ruling royal family. Hyrciin is the most strictly locked down district of the city and it takes a personal invitation from the ruling family. It is protected by an elite guard, known as The Order of Vehti, who are said to know no equal on Syvahl.

I know that all of this information and proper nouns is a lot to take in and can be quite confusing. I am currently working on a hand drawn map that at least outlines the city and will hopefully be posting that as the next posted in the blog.