The party meets Brit’s undercity contact, Gell. Gell, wanting no involvement, tells them where they definitely wont find what they are looking for. The party leaves Brit behind to settle his debts with Gell and makes their way deeper into the sewer system. After some minor complications, they begin following a winding path, further and further underground, hoping it is the right one.
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In this episode, we finally have Syrinscape coming through right on the recording!
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|The Path of the Goblin King||Incompetech (Intro)|
|What Lies Beyond||Vindsvept (3:20)|
|Cavern of Lost Souls||Tabletop Audio (4:35)|
|Lost Time||Incompetech (15:00)|
|Lost Frontier||Incompetech (22:00)|
|Evening of Chaos||Incompetech (26:20)|
|The Fall||Vindsvept (1:02:10)|
|Ossuary 7 - Resolve||Incompetech (1:05:40)|
|Sewers||Tabletop Audio (1:09:50)|
|Traveler||Serpent Sound Studio (1:11:45)|
|This House||Incompetech (1:13:50)|
|Lost Mine||Tabletop Audio (1:18:40)|
|The Mad Harvester||Vindsvept (1:22:20)|
|Lost Mine (cont.)||Tabletop Audio (1L25:10)|
|Find Them||Serpent Sound Studios (1:36:55)|
|Last Stand||Vindsvept (Outro)|