After making short work of some Under City thugs and an acidic slime, our Adventurers find themselves dealing with its other half. They carry on down the winding pathway, deeper underground, until they hear voices. Though Xanphia isn’t with them, they have located what appears to be the cult Gell “didn’t” tell them about. With the odds against them, they seek to rescue their savior, hoping to find her soon.
There is quite a bit of combat in this episode, during which I am continuing to experiment with editing styles. In this episode, I decided to leave it to Syrinscape aside from the beginning and ending of the main combat. Let me know what you think. If you think combats need a bit more variety, I can work on it in future episodes.
|The Path of the Goblin King||Incompetech (Intro)|
|Eternal Terminal||Incompetech (3:25)|
|Spire: The Heart||Tabletop Audio (6:30)|
|Novus Initium||Serpent Sound Studios (10:20)|
|Controlled Chaos – no percussion||Incompetech (12:55)|
|Haunted Corridor||Adrian Von Ziegler (24:40)|
|Reign of the Dark||Adrian von Ziegler (27:00)|
|All This||Incompetech (1:15:00)|
|Cavern of Lost Souls||Tabletop Audio (1:16:50)|
|Forevermore||Adrian von Ziegler (1:20:40)|
|Magic Forest||Incompetech (1:24:30)|
|Sewers||Tabletop Audio (1:28:25)|
|Last Stand||Vindsvept (Outro)|