When I originally set out with the weekly world building wednesdays, I had good intentions of using it to keep me working on world building. For a few reasons, I am coming to terms with needing to make a change in regards to that. It may have been noticed the last couple weeks I have missed the post, and I have been late on posts in the past too. The recent ones I have been missed have been a result of me actually being a part time student as part of my work apprenticeship and the class I am in has needed more attention to it lately than previously. Aside from this, there has never really been a good and consistent format when it came to these posts. Some of them were huge narrative pieces, some were small pieces about a specific item. Both are important, but not coming up with a good format made each week kind of a scramble to figure out how I wanted to get something out there.
I do not have any intentions to stop world building however. I may continue to do the larger world building posts that I have done previously on a rarer occasion, but I want to put more focus onto getting bits of things written down that don’t warrant a full blog post as well. If you are really curious about the work I am doing on Erylia, I strongly suggest following it on World Anvil. I’ve mentioned World Anvil many times recently because I truly do love the service. One huge thing is it is helping me with getting things organized and leaves me areas that I can go back and fill in as I am ready. There are even some things that have been added on World Anvil that can be teasers for things that haven’t come up anywhere else. Just today, I added a new category for another continent, Ail Saheyd.
As sad as I am to be letting this go in the form it has been previously, I need to have my main focus elsewhere, namely my apprenticeship through work, the actual podcast, and my home life.
Unfortunately I am going to be delayed a day or two on the first episode of The Erylian Epic. The nature of our first time recording in almost 2 months lead to a slightly more chaotic recording session. As a result of this, the audio from the first session is longer than our goal for episode lengths of 90 minutes. However, it wasn’t enough for 2 episodes of that length either. So, later this week, you will be getting an extra long, 2 hour and 15 minute episode to kick off the new arc! I apologize for the delay, and if it was our standard episode length, it would be ready to go right now. 1 hour and 45 minutes of the episode is done and ready to go, but the next 30 minutes will take longer than I can give tonight.
Ah. The mighty gourselk. You may have been wondering about them if you read the short story, Cassien’s Dishonor, a few weeks ago. Gourselks are a creature that I actually created on the fly for that story. The gourselk is a staple creature of the underdark and is largely docile. When I created it, the gourselk is essentially the cow of the drow.
So, what exactly is a gourselk? Well, a gourselk is a large creature, typically 3 to 4 feet tall, 6 to 8 feet long, and weighing between 800 and 1300 pounds as an adult. They are fairly slow moving creatures and resemble a sea cucumber. They live on a diet that mostly consists of mushrooms that grow naturally underground. Depending on the area, gourselks can also be used to combat problems with mildew and algae that forms in damper caverns. Unlike the cows that are inspiration for them, gourselks cannot be milked. Their main use for the drow is a food source. It doesn’t really resemble meat as we know it, but gourselks are “meaty”, though the texture would be closer to tofu.
I do not currently have a stat block for running a game with these creatures, but do intend to make them available through DNDBeyond. You can find homebrew material created by me by searching for the author Erylia_DM there.
This episode introduces our upcoming campaign, the Erylian Epic. Like the Mieveht Story, there was an arc of the campaign that took place before we got our current audio set up and improved the quality of our audio. This episode will introduce you to the characters in the Erylian Epic, go over a brief play by play of the previous arcs events, and end with the nightwatch that we recorded after finishing the arc (with our new audio set up as well).
The character intro starts at 1:39.
The arc recap starts at 9:00.
The Nightwatch recording starts at 14:45.
The introduction music for the Erylian Epic is Fimbulwinter by Vindsvept.
The ambient audio in the Nightwatch segment is Woodland Campsite from Tabletop Audio.
If you like what we do and would like to support us, consider contributing to us on Patreon! I’ve been working to get more of the content for Patreon edited and posted lately, so the catalog grew quite a bit in the last month.
Lastly, if you’ve got discord and you’d like to hang out with the cast in chat and occasionally over voice, come join our discord channel!
Due to the work I am doing right now to get ready for the Erylian Epic launch, catching up on Patreon content, and also being in a more taxing class this quarter, I will be doing some shorter World Building Wednesdays. This one is one I had already done most of the work for in my DM Journal. This week is another piece of botany I have worked on for Erylia, though unlike bloodthorn, this is one isn’t a drug with mechanics attached to it.
Soul Thistle is an herb that is primarily known to be used in a ritual for a potential warlock to reach out to a patron and try to form a pact. Soul Thistle on Syvahl is generally an herb that is exported from The Faevale, however the Fae do not often deal with outsiders on their own, and it is very difficult to get to The Faevale. Due to this, not many people are able to get their hands on Soul Thistle, and those that do are able to charge a premium for it. There are rumors that a few people have managed to grow Soul Thistle on their own, but those who have keep the supply scarce to keep its value up.
Soul Thistle is a small flower that sprouts from a fuzzy looking bulb on its stock. The flower itself grows silver and it is said to react to the magic around it, giving it a slight glow in highly magical areas. For Soul Thistle to grow into a useful form, it must feed off of magic and absorb it, this is why it grows so natively in The Faevale, few other places are as magical. This also means that those who wish to grow it themselves have to nurture it with magic of their own, draining them of the ability to use it in the process.
There is a very small window in which you can harvest Soul Thistle. After months of absorbing magic from its surroundings, the bulb will begin to open up, allowing the magic to flow into the flowers petals. The petals begin to grow brighter and brighter until a single flower could light a small room on its own. It is during this time that the petals must be plucked and prepared. Once plucked, the petals will slowly begin to fade, but the magic that was released into them remains and they will continue to glow softly. They must then be protected and dried, because once a petal is crushed, it begins to lose its potency and will quickly become useless. If a Soul Thistle bulb opens and the petals are not harvested before falling off, the magic within them will quickly fade and the petals will darken, rendering them useless.
I’d also like to remind all of my readers here that while I intend to keep up my weekly posts here, I will be adding all of this content, and more, to World Anvil, so make sure to follow us there!
Hey everyone stumbling across this. Just wanted to get a blurb out there that I will not be doing a World Building Wednesday post this weekend. For a couple reasons. First and foremost is that I have been spending a lot of the time that I would normally spend on this post, porting info over to World Anvil. I’ve gotten a lot of the structure in place that I need to start filling in information over there. If you want to poke around, here’s the link to Erylia on World Anvil. There’s still a lot of information I have typed up in this blog and in my world building OneNote that I need to add in, but I have enough of the ground work set that I can start populating some of the information fields. Aside from all of the work I have been doing there, I am also grinding away at getting things prepared for the next arc of the podcast. And lastly, I have been trying to get caught up on and make good with our Patreon content. I was really slacking while it was just the cast contributing, but we have fans supporting us now and I want to do right by them as well as make it worth promoting to others as well.
A couple things to highlight in World Anvil for those wanting a little bit of world information this Wednesday. I have added in what the player characters had written in our shared OneNote. Also, some tiny teasers for some of the NPCs that are featured in our upcoming campaign have been added as well.
Our group of ragtag escape convicts have successfully completed a few jobs for Mr. Cassien Nailo, and been unfortunately informed that they must leave the city. As we finish a campaign, all of the players will get around the mics for a special bonus episode, the Nightwatch. During a Nightwatch episode, we recap the previous arcs events and there is an open conversation between the players and the Dungeon Master about things that may have been missed or overlooked. It also gives the players a chance to ask the DM why he may have made some of the decisions he made or how certain things fit into the story, or if they were completely made up on the spot.
The ambient track used in the beginning and end of the Nightwatch is Woodland Campsite by Tabletop Audio
If you like what we do and would like to support the show, consider donating to us on Patreon. As of this episode we are ALMOST breaking even on our episode hosting costs!
Come join us in our Discord chat! You can chat with the cast and some of our friends during the week. And usually during the weekend we are in voice chat at least once while we game, and you might even get the chance to game with us!
This week isn’t going to be a post that’s actually about the world of Erylia. Instead, this post will be more for other world builders that don’t already know about this tool. As the Dungeon Master for Adventures in Erylia, I have come to absolutely love online tools to help make my work easier, more organized, and most importantly, digital. We have adopted Dungeon Fog for making battle maps, D&D Beyond for character management, and now I am testing out one for world building.