I’ve written about Mieveht previously, way back in August. I think it was one of the first things I did after making the website. Back then, I was going to do “lore” blog posts every once in a while, but I never followed through. With this new thing that I have actually be doing weekly, and with the current campaign taking place there, I want to revisit Mieveht. If you ready to early lore post, don’t worry, there is new information here. In fact, I am kind of glad I have already written about Mieveht once, because this gives another opportunity to show how things have changed over time. Originally, this post was going to include a city overview, followed by a break down of all of the districts. However, I got a little carried away when writing some of it’s history and that shifted this post focus.
This is a long one guys, so get ready for a read. Though before I delve into each of the gods and some of their individual lore, I wanted to state that like with my original attempt at The Daghdha, some of this may change over time. Also, there are quite a few topics left open after covering the gods that I want to get to later. Namely, more about the realm of Caelistra aside from the gods, but also building up lore and stats for each of their weapons. However, before getting to those, my plan for next week is more about the grand city of Mieveht. With that out of the way, enjoy the read, and if there are any questions, please ask.
This week isn’t going to be what you expected. For a few reasons. The first, is some hectic scheduling due to work responsibilities. I’m currently typing this on my phone and haven’t had time to get something written between editing next week’s episode and an increased workload leading into the holidays. The second, and truthfully why I didn’t take a break from editing to work on this week’s world building Wednesday, is I’m not happy with how it turned out.
The original intent of these posts was to not only get me to flesh out parts of my world that needed it, and highlight areas that I’m lacking in, but also to show the viewers my thought process as it happens. I feel like I accomplished this in the one about death pretty well. You got to see the spell I originally had, and you got to see what u updated it to. And most of the lore and text there, was written as I was working on the spell and writing that post. I had vague ideas but nothing was written aside from the v1 of that spell. The world building there is you seeing what happened when I sat down and wrote what was in my head. Continue reading
I was not happy with this in the end and have decided to rework the information given in this post. I will be leaving this up as I feel it is an important step in my world building journey.
Death – An Inevitability
Death is an unfortunate risk to most adventurers. However, in most Dungeons and Dragons settings, death is something that can be undone at the wave of a hand. When it came to building Erylia, I knew that I wanted death to be something that had meaning and made an impact. I wanted death to mean more than losing a few hundred, or a few thousand, gold. To do this, some changes had to be made to the spells that handle bringing people back.
For this World Building Wednesday, I’ll introduce some of the lore behind how resurrection works in the world, as well as the way I have changed the spell, Revivify. I haven’t gone to the higher level spells yet because none of my players even have Revivify yet, but they will follow the same themes. Continue reading
Initially, I wanted to make my first World Building Wednesday post be about death and resurrection in the world of Erylia. However, while thinking about that, I realized that an important stepping stone for that discussion is the gods.
Why These Gods?
Erylia is a little on the lower end of high fantasy. The gods aren’t beings that are known to walk among mortals. To some, they aren’t even believed to exist at all. However, those who are of divine faith, do believe in a number of gods, and pray to them for various reasons. For the setting, I chose to go with the Gaelic pantheon provided in the D&D books. Without getting too far into it, two main factors went into the decision to use the Gaelic pantheon over the standard D&D pantheons.
Years ago, as a teenager, I discovered a large multi-game MMO Community. I joined them and gamed with them heavily for quite a few years until life made it hard to play MMOs like I used to. They are The Gaiscioch. Though I don’t play with them regularly anymore, I went through a lot with them in my formative years. After joining The Gaiscioch, I came across a band with a sound I had never heard before. I grew up a metal head, and still am. One day, I stumbled upon Eluveitie, a folk metal band known for singing in Gaelic.
Since our first campaign takes place in Grand City of Mieveht, you might want to know a little bit about the area that the players will be in. These lore posts will be a way to learn about people, places, and things in the world of Erylia that would be fairly common knowledge within the setting, as well as tease some things that are more unknown.
Mieveht is a city that is a region in and of itself. It rests on the tip of Syvahl atop a plateau bordering the Southern Sea, and is the largest city on the continent. It would take someone over a day just to walk from one end of the city proper to the other and they could find almost everything they’d need along the way. Outside of the city proper there are farms and mines that extend outward to Mieveht’s three gates. Each gate is a smaller town that connects Mieveht to the rest of Syvahl along main roads and is a place for weary travelers to rest, resupply, and get news about what is going on within the city. They can also arrange some accommodations for themselves in the city, like booking a room at an inn in the city or scheduling an appointment with one of the craftsmen.
The city proper is divided up into many districts. Some districts are strictly separated from one another by a wall with only a few guarded gates to move between districts, while others blend together and are only really split based on the districts main function. The Commons is the outermost district within the wall of Mieveht and is the residential district that houses the free working class. It is the largest of the cities districts, spanning almost the entire width of the city and takes up almost half of the city. A wall separates The Commons from all of its neighboring districts. Kaizen, bordering on the eastern side of The Commons, is the main craftsmen and processing district. Farmed goods, timber, stone and ores, and other raw materials enter the city in Kaizen, where they are stored and distributed out for use in keeping the city fed, supplied, and maintained. Lahthrin, to the north of Kazien, is where most of the hard labor takes place. It is only loosely connected to the city proper, and is dedicated to mine shafts as well as forests that are replanted in rotation to keep a stock of wood and stone for the city. In the center of Mieveht is the Cyrin district, one of the busiest and most bustling districts of the city. The main roads into Mieveht all converge in Cyrin. Cyrin is a huge marketplace, with shops to buy, trade, and sell goods of all kinds. Some of Mievehts largest and most extravagant inns and taverns are in Cyrin, as well as churches to all of Syvahl’s major deities. West of Cyrin, and south of The Commons, lies the Thelnea District. Thelnea is full of mansions and small castles, home rich nobles, emissaries, and the wealthiest of merchants. The final, southernmost district of Mieveht is Hyrciin, home to the ruling royal family. Hyrciin is the most strictly locked down district of the city and it takes a personal invitation from the ruling family. It is protected by an elite guard, known as The Order of Vehti, who are said to know no equal on Syvahl.
I know that all of this information and proper nouns is a lot to take in and can be quite confusing. I am currently working on a hand drawn map that at least outlines the city and will hopefully be posting that as the next posted in the blog.