When you take the sessions from an actual play podcast and mash them together with an audio drama, you get something like Hail and Well Met’s Guild of Adventurers. This is actually a show that found me. One of their players saw this page and reached out to me about what it takes to get added. Their timing was impeccable because I was just about to start adding a new round of podcasts to my queue. I decided to give this show a try and it quickly overrode my queue of backlog content to get caught up on. The production value and editing is on point and if it weren’t for still leaving dice rolls in, you might not even believe they are playing D&D instead of just telling a story together. The one downside I have found to this show since being caught up is that now I have to wait a month in between episodes.
The story follows three people who all have been invited to join up with the Guild of Adventurers, which appears to be teetering on the edge of shutting down due to lack of new adventurers joining. They are quickly brought in and put to work, which helps show how little use the guild hall has seen in recent times. There are some great moments early on in the story and without giving away too much, one that sticks out in my mind was a dance off. During their first story arc, the campaign loosely follows a story similar to Romeo and Juliet, but has since moved onto what appears to be its own story. I love the way this group plays off of one another. They have great moments of humor and silliness mixed in with more serious story telling.