Redemption takes you away from the usual fantasy stories that we recommend and into space in the Star Wars universe. The story that Redemption tells starts a little bit before The Clone Wars in the canon of the universe with the crew of the Krallet’s Fang, an heirloom ship to one of the players. The crew find themselves getting wrapped up in the early events of The Clone Wars, possibly getting themselves far more wrapped up into an intergalactic conflict many of them would rather avoid. The are so many reasons I have come to love this show, the biggest of which is it’s focus on a much smaller scale than what we are used to with Star Wars from the movies. Even though the crew finds themselves adjacent to the events of The Clone Wars, they have yet to become large players in that massive war and story and remain mostly on the outskirts, occasionally brushing up against the major plot. Going along with the feel of the story, the players knowledge, as well as some of the effects used, make this story feel right at home in the Star Wars universe.
The Edge of the Empire system that Redemption uses is a very interesting and different system if you are used to D20 based systems such as D&D and Pathfinder. The players roll various different colored dice granted to them by their skill level, versus a number of dice for the difficulty of the check. Instead of trying to get over or under a certain number like D20 systems use, the dice are broken up into success/failure and advantage/threats and are added against each other when rolled. The system is much more focused on improv story telling than relying on strict rules to determine the flow of the game.